I've been officially writing Legend4ry D&D since December 12, 2011. So, for those of you who don't want to do the math (and I don't blame you. Yuck, math, right?) that's for almost exactly 14 months. While I didn't start to codify or write down my ideas for awhile, I had been working on them for some time before that. As to how long, I'm honestly not all that certain.
During this time period I sat down with one goal, I wanted to contribute something unique to the 4e D&D gaming sphere. I wanted to bring an old-school feel to the table, as it were, that was different than Fourthcore. Fourthcore served as a jumping off point for me. I had been struggling to bring that "something" to the table that I felt was missing in the niche games that I occasionally run or want to run. Fourthcore showed me one way that this could be done. And you know what? It's still awesome. I love it to death.
What it did was set the gears turning in my head. I wanted to find a way to easily illustrate an old-school philosophy in DMing and adventure creation that could be grasped by any DM, no matter what their preferred play-style. In some ways I succeeded and in others I failed miserably. When I fell, I had the awesome 4e Twitter and Blog Community there to offer ideas and suggestions and feedback. During this time period I did 4 different drafts of my "Legend4ry D&D" rules that turned out to be less epic than I thought and more along the lines of a poorly assembled set of house rules.
But I do feel that I had some good ideas here and there. Over the course of a few posts I took to task some current 4e creatures and tried to bring their old-school counterparts into the mix. I did so during the very awesome May of the Dead Blog Carnival of 2012 with two posts, one analyzing and adapting a deal Ghoul and Wight and the other making the Bodak something to be feared again. I also re-imagined the Vargouille, a nasty sucker that seems harmless, but with its kiss causes you to literally lose your head.
I also tried to prove that this style was effective by updating some old-school designed adventures to my Legend4ry 4e D&D. I ended up play-testing both of these adventures and I have to say, this is probably what I'm proudest of. While the original creators are the ones who came up with the concepts and I'm the only the peon who adapted them, I still found that they worked and it was what I was looking for. I adapted some levels of the awesome Dyson's Delve which can be found here and here and here. I also adapted the player death funnel that is Dungeon Crawl Classics Portal Under the Stars which I ran successfully in 4e and can be found here.
I guess what I'm doing is just stalling and going about it in a round about way. It's no secret that I have not been posting as much as I normally do and there is a reason for it. I don't know what to write anymore. It's not that Legend4ry 4e D&D is perfect as-is, far from it, it's just that I don't have any inspiration no matter how much I try.
I set out to have a meaningful and unique impact on the 4e D&D community and in that I failed. This isn't a pity party or me moping, it's just a statement of fact and one I've felt for a little while. I'm not necessarily sure if this is the true end of Legend4ry 4e D&D, but it is for a little while at least.
I've had a lot of fun with this blog while it lasted and I genuinely hope that this isn't the end of Legend4ry. It is just genuinely hard to put your heart into something and not feel like it impacted the community the way you wanted it to.
So, just like every other post, until next time,
-blob
You can follow me on Twitter @Sorcerer_Blob or via the hash-tag #legend4ry. You can also find my blog and others at the Fourthcore Hub and at the RPG Blog Alliance.
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