In almost every D&D edition or fantasy RPG there are a handful of character concepts that I try to re-create. Now, usually these are just in one-shot formats. I don't want to be that guy that always plays the same thing over and over and over again. That guy isn't any fun at gaming tables. That gal isn't willing to try something new (usually.)
But, like I said, there are a few character concepts that I created during my years of play that I keep coming back to. Some of them have been re-created in various systems and editions and others just hold a special place in my heart.
So, instead of a post about my crazy time-travel shenanigans as an excuse to take a tour through the editions of D&D I'm going to take a break for a moment of levity and discuss these concepts and solicit the same from my reader(s). I'll ask it now, so you can digest it while I discuss my own, and I'd love to see what you have to say in the comments below. What character concepts do you love so much that you try to recreate them in every (or most) systems that you play?
I've said it before at numerous places on the 'net about some of my favorite fantasy monster races to play as, and I think it bears repeating here. I LOVE KOBOLDS.
Not only that, but if I get a chance to use these little dragonlings as monsters in a game, I usually will. Though, admittedly I play them up as intelligent foes as opposed to stupid tiny bags of HP, ala Tucker's Kobolds (though not as vicious.) Traps and Draconic magic go a long way with them.
I've played this concept in both OD&D (via Swords & Wizardry) and 4e D&D. Both have worked wonderfully. My OD&D Bruce is still working towards his goal of Wererat-dom and my 4e Bruce took the Dead Rat Deserter Theme which allows him to turn into a Tiny Rat (which is a good enough simulacrum for me as the Wererat Theme is just terrible.)
Lastly, and perhaps my most favorite concept, is pretty bog-standard for fantasy games. It's a Human. Wait for it, great weapon fighter. Seriously that's the entire concept. Big guy in heavy armor with a giant, two-handed weapon. But what makes the concept fun for me is that there is a fictional legacy that follows this guy, who I've named The Iron-Hand.
While the Iron-Hand is the most open of my favorite character concepts, it's also limiting (at least fictionally and really only to me) in terms of which direction I want to take the character. That said, it's a blast to play.
Anyways, enough of a diversion from working on crazy time travel shenanigans and perfecting my Barbarians of Lemuria generic fantasy hack (hopefully to be finished and prepared in time for me to run at my next local game day.)
Until next time,
-blob
You can follow me on Twitter @Sorcerer_Blob or via the hash-tag #legend4ry. You can also find my blog and others at the Fourthcore Hub and at the RPG Blog Alliance.
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