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Tuesday, June 17, 2014

Titles & Treasure Hordes

Well, the title of this post inadvertently sounds like a really bad D&D knock-off. And I guess that's fine.

But what I really want to talk about is that this infrequently updated blog has been renamed. Instead of being "Legend4ry D&D" I've gone ahead and updated the URL to just be "Legend4ry Gaming." Still in touch with the roots that brought me to blogging, but with a broader scope than just D&D. While I still have love in my heart for D&D, there are a ton of other games that I love to play and design for too! Seriously, just check out some of the last few posts to get an idea.

Since Dungeon World has been my jam for awhile now, I've decided to go ahead and collect all of the docs and links-to-docs in a more easily accessible place. Here is Sorcerer Blob's Creations: Dungeon World. It contains links to the Grendel for DW doc, links to the Baron of Blood Adventure Fronts I have up for sale, and an extra special micro-ruleset for DW that I've not posted anywhere: rules for jousting! Check it out!

Also, there have been a number of folks requesting the old Legend4ry D&D era stuff. I have plans to do something similar with it that I did with my Dungeon World stuff eventually. So hold on for a bit longer and I'll have a convenient and handy link to share eventually.

EDIT: You can find the Legend4ry D&D Era Stuff horde located in one place here.

EDIT TWO: Apparently the blog name change has made some previous links and the blog search function unusable. To search the archives one has to do it manually. Sorry for the inconvenience and hopefully it gets fixed soon-ish.

Until then,
-blob

You can follow me on Twitter @Sorcerer_Blob
on Tumblr at Art by Blob

Thursday, April 17, 2014

Partial Success and Total Party Kills

I've been, yet again, on a Dungeon World kick lately. I discovered and quickly fell in love with the game last Summer and came back to it recently. In the past month or so I've ran two Dungeon World one-shots and have plans for many, many more. In short, it's the game I've been seeking for a long time when it comes to fighting dragons and exploring dungeons.

Now, that doesn't mean I still don't have love for D&D (4e, 0e, whatever edition strikes your fancy) or even Barbarians of Lemuria, I do. Great love. But for now at least, Dungeon World is my jam.

A few weeks back I was perusing Netflix bored, as I am often wont to do, and happened across a pretty fantastic (both in terms of quality and genre) film I'd not seen in awhile: Beowulf. Now, wherever you stand on the whole mo-cap debate is fine, it's largely irrelevant. What matters here is that this big screen adaptation was penned by Neil Gaiman and does a great job of making the Beowulf saga a cohesive story. As much as I love the tale of Beowulf in written form, accessible it is not. The film very much is.

So having just picked up and consumed Grim World, a Dungeon World dark fantasy supplement, I was inspired to use some lessons learned to stat up old Grendel himself.

Tuesday, February 4, 2014

The Barbarian's Vault



It is no secret that I've been working on (and extolling) the virtues of one of my favorite table-top RPGs recently both on here and on Twitter; Barbarians of Lemuria.

I've been getting things together to run my "Great Campaign," and in the interrim I've been messing around with the system a little more. Drawing from the plethora of BoL-inspired games, as well as the Mythic Edition playtest. Great stuff all around.
While toying with it, I came up with an interesting character concept that draws heavily from The Elder Scrolls' lore, namely soul-trapping and soul gems, but with a twist.

As such, I've created an item that utilizes this concept, as well as a sample spell using BoL's free-form magic system that I've discussed at length in the last power. See more about it after the break.