It should be no secret to anyone, I like most published settings. I think that the default 4e D&D "Points of Light" setting in the Nentir Vale is fresh with ideas. In fact, my on-going campaign that I DM is set in my own custom take on the Vale and its factions and problems. It resonates with me, a world that isn't clearly defined and is still "roughing it" on the frontier of the fantasy genre. I also quite like Dark Sun and Ravenloft for similar reasons, that "fear of the unknown" really resonates with me, but that is a totally Romantic ideology and that's a tale for another post.
I've never been able to get into some very established settings with a rich history and lore. Being a historian, you would think that these settings would be right up my alley, but I find that the very steep learning curve to be knowledgeable in these settings is asking far too much from the average player. The Forgotten Realms and even Eberron come to mind because of this. To really get and enjoy these settings, one has to do the time and research. For a serious group of like-minded players that is great, but it's not an easy sell to someone who wants to play some D&D to forget about the mundane busyness of their "real life."
My point here is pretty simple: this richness in history and lore make these settings amazing. But how can a group get there, as a player and DM, without having to spend a month researching the setting? Enter: Collaborative World-Building!
I've had this idea for awhile now, but it requires a few things, namely a dedicated player-base. This deep history and rich lore is vital to a real, living, breathing world. Seasons and years come and go, characters and NPCs age, empires fall and rise over generations. I want this sense of a real world and epic-ness in my games and it can be rather hard to come by, especially in D&D. Other games like Pendragon, for example, have rules lined up for multi-generational tales. D&D is a bit different, and as much as I love it, short-sighted, in this regard. We can do this, we just have to wing it a little.
My idea is pretty simple (and at the same time complex, strangely enough.)
Gather a dedicated group of players and DMs to spend a session or two creating your world. Everyone contributes to the history of the world. Perhaps one person will take a race or culture or two and track their progress throughout a generation or seven or what have you. This is all entirely up to your group. Maybe your world has a long recorded history, maybe recorded history has just begun? Again, this is something you decide at the table.
Create empires, cultures, races (if needed), clashes, wars, everything that makes history interesting and fun. (I am biased here, as I stated before I am a historian, so this stuff is my wheelhouse.) Create ruins and keeps and castles and cities and towns and everything in between.
I know this sounds complex, but in an informal situation where you and your group are sitting down and just chatting about these things, you'd be surprised how many great ideas pop up with frequency. You definitely need a good scribe to collect these ideas and then put them in some sort of discernible order or timeline. From what I've read online, Microscope seems particularly geared for this type of world-building. It's a turn-based game, and throughout the game you create much of these ideas. While I cannot personally attest to its effectiveness, it should serve as a jumping-off point at the very least.
But where does this leave us? This seems pretty normal for world-building, right? Yeah, it does, actually.

And here is the most fun part: you choose a year to begin all of these adventures and you get to watch as your characters age and develop relationships and ties and connections. People live and die and the world changes around them and through them.

Until next time,
-blob
You can follow me on Twitter @Sorcerer_Blob or via the hash-tag #legend4ry. You can also find my blog and others at the Fourthcore Hub and at the RPG Blog Alliance.
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